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They are of course, not frontline units, but they never were. It still takes little damage at range, it still destroys engineers and snipers, and it still has a massive area of effect.
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Motorbike: Received a nerf vs riflemen, some say it's useless.It's not. It drives many Axis players to spam unsupported MGs, which is a bad idea. I've beaten back BAR Rifles with nothing but volks' superior numbers (although I still recommend MG42 support). Much of this is not changed from 1.4, although it's still worth a read through.īAR Note: This doesn't technically have to do with 1.5, but one thing I've noticed is that many Axis players treat standard infantry as useless when BARs hit the field. I will go over all units (including doctrine specific units) and their place in the Axis strategy. I have yet to play enough with Allies to write up something for them. Min: The fastest speed at which a weapon can be reloaded Max: The slowest speed at which a weapon is reloaded Reload (Seconds) How fast a weapon is reloaded For example, if a unit dealt 100 damage with a perfect hit, yet at ‘Distant’ range the weapon penetration value was listed as 0.8, the amount of damage dealt to the enemy unit would only be 80. Weapon Penetration Many weapons in the game are less effective at ranges other than ‘Short.’ Values listed below for a unit indicate the percentage of damage dealt at other ranges. Munitions: The amount of munitions you will have to spend to acquire the unitįuel: The amount of fuel you will have to spend to acquire the unit Manpower: The amount of manpower you will have to spend to acquire the unit Turret Vertical Speed: How quickly a vehicle’s turret raises or lowers to aim at a threat at a different height
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Turret Rotation Speed: How quickly a vehicle’s turret turns to face a threat
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Max Speed: How quickly the unit moves across a map Rotation Speed: How quickly the unit rotates to face another direction Reinforce cost: The % cost of replacing members of a squadĪcceleration: How quickly the unit accelerates to its max speedĭeceleration: How quickly the unit slows to a stop to fire with maximum accuracy PopCap Modifier: At what level the acquisition of a unit affects your global population limitĬapture rate: The speed at which a capable unit captures a victory or resource point Fire Damage taken per second: Whether a unit is damaged by fire and at what rate
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